CAN WE HURRY UP!?
After some great feedback from Padr and 2 other lets players, here is the next update!
CAN WE PLEASE HURRY UP!?
- Revised almost all the text boxes in the prologue to be more punchy and less wordy.
- Revised the 'black screen' cut scenes in the prologue and gave them cut scenes.
- Fixed some small grammar issues.
- Fixed the agility (speed of attack) of the Bat and Bateye in the prologue caves.
- Fixed a bug still giving you the items and gold that you shouldn't get after choosing the 'Hard' option after the prologue.
- Fixed the long wait before the text 'You gain increased stats' shows up when choosing 'Hard'.
- Fixed a few enemies having a skill that could potentially put the whole party in a 'stunned' state.
- Fixed a bug when choosing Brutal where Kaan climbs a wall instead of the stairs next to it.
- Fixed a transfer bug from the enemy main camp to where you found the survivors putting you on the right map but in the wrong spot.
- Added a -3 on the action cooldown timers after winning/losing/escaping a battle making it more fun for the player.
- Added back the sepia effect for the intro as people said they liked it more than the black and white.
- Added some volume to the suspense music after beating the first captain.
- Added a massive boost in TP (x3 Recharge rate) and added 2 TP skills for Mila so she becomes more useful at the start of the game.
- Added a text pop-up that helping out the tribes have secret benefits.
- Added extra warriors gain for each side quest.
- Added a graphic render fix that should stop the game from freezing up.
- Changed Akila's paralyzing bite skill to a bleeding bite skill.
- Changed the HP of many early game enemy packs with - 20/30%.\
- Changed the paving tile to blend in more with the surrounding.
- Changed the paving running through the tribes to have sand on the tiles.
- Changed the paving tile at the Dudok guild.
- Balanced the Brutal and Hard stat increase when choosing Brutal or Hard and added a free full recover afterward.
- Balanced (de-buffed) the rows a little so they have less of a positive impact. The negative impacts still stand as they were.
Get The Lost
The Lost
Classic Fantasy RPG in a desert setting!
Status | In development |
Author | DutchPowerCreations |
Genre | Role Playing, Action, Adventure, Strategy |
Tags | Atmospheric, Fantasy, RPG Maker, Singleplayer, Story Rich, Strategy RPG |
More posts
- Can we please optimize this game!?Aug 17, 2022
- Hurry up and give me more!Jun 29, 2022
- Updates updates updatesSep 20, 2021
- I am sorry!Sep 07, 2021
- The Lost DemoOct 27, 2018
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